Radiotext Steam Demo is Released
- Alp Arslan
- Feb 11
- 2 min read
Hey there!
This is my first devlog on my first big* project which I've been working on for the past 9 months. First I'm gonna briefly talk about what is new in this update and then rant about how I am doing. Thanks to everybody who left a comment for the first demo, you made me truly happy.
STEAM DEMO IS RELEASED AND IT IS 3D THIS TIME!
You can try it out by clicking the wishlist image. It would be much appreciated if you take your time to drop a review on Steam (haven't had the chance to playtest with many players this time).
Update on web is 2D only, due to restrictions of the Web Build.
Kind of a "Performance Mode" which I'll later upload as a launch option to Steam as well for the low-end computers.
> NEW FEATURES
Visual
- 3D Environment (Again, not present in the Web Version, sorry)
- New CRT Shader (Hard to appreciate on the Web/Performance version)
- Profile Pictures for characters
- Various fancy text effects
Story Content
- 2 New NPC Characters
- 6 More frequencies to connect and explore
- A Cipher Channel
- A Secret NPC connection to explore on "Specter"
Audio
- 2 New original music tracks
- 2-minute in-game audio log
- Additional audio customization options
- Expanded ambient sounds and radio distortion effects
Mechanics
- New frequency matching radio "Specter"
- Invisible or secret options that reveal additional lore
- Improved plugin installation and troubleshooting
- Save/load system (not technically a mechanic but took the longest time)
> WHAT IS NEXT
- More NPCs with unique stories and intertwining branches
- More secrets to uncover in the waves
- Romance options for NPCs
- Modding support
- Localization
> PERSONAL RANT
As I've said before, this is my first big* (for me, not the mankind) project and I have made some mistakes along the road. I initially planned to release monthly story/content updates on Itch and Steam after October. As you can clearly see I've failed and was able to update as soon as this time. Again the plan was to release the full version on May 1 but we'll see what the future brings.
- I knew about feature creep, I knew about feature lock. These are terms familiar to game developers. Yet I thought it was a person but it kept creeping into the Radiotext with the fear that it's not good enough. Feature Creep is not a person, but a cosmic entity, and not an innocent one. -
As you can see in the "What is Next" section, there are various improvements and content I am planning to include. However there are basic limitations such as budget for localization that drop a shadow on the path.
Expect another update before the full release. To stay up to date on Radiotext news, you can follow me on the socials below. If you need help for the ciphers or puzzles in-game, try the Discord community.


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